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Super Mario World 3 is the third version of the Super Mario World Saga, the spin jump isn't allowed in boss fights

Characters Edit

Playable Edit

Name Statistics Image (Small) Image (Big) Image

(Axe)

Image (Fire) Image

(Cape)

Image (Ice)
Mario
  • Velocity:3/5
  • Starman Duration*:4/5
  • Jump:4/5
Mario-1
SMW Mario
Super mario axe artwork

Watch that firm, the artwork isn't made by me. Axe mario can defeat plants (Piranha, Fruit-Bomber, etc). Useful in Yoshi's Island and The Jungle

Fgdgs
CAPEMARIO
Dfadfadfadfafadffadf
Luigi
  • Velocity:4/5
  • Starman Duration*:2/5 (3 with ice)
  • Jump:5/5
SMWSmallLuigiSprite
Luigi SMAS SMW
Adgd
CAPELUIGI
Fadfafadfd
Patrick
  • Velocity:3/5
  • Starman Duration*4/5 (5 with ice)
  • Jump:5/5
Patrick
Patrick2
Adfd
CAPEPATRICK
Adfadfadda

*Unit = 2.5 seconds

Enemies Edit

Name Debut Image
Common Koopas (Green ,Red, Blue, Yellow*) Yoshi's Island 1-1 (Green, Red)

Yoshi's Island 1-4 (Blue)

Yoshi's Island 1-Fortress (Yellow)*

TheCommonOnes
Common Parabeetle (Green) Yoshi's Island 1-2
SMA4GreenPara
SMA4GreenPara-0
Common Swoopers (Blue) Crystal Cave 7-1
SMWbetabat
Uncommon Fruit-Bomber
The Fruit-Bomber

Isn't made by me, watch the firm

Uncommon Koopas (Spiked) Ice Age 2-5
Spiny

Credits to A.J. Nitro

Uncommon Swoopers (Green) Crystal Cave 7-Fortress
Rare Koopas (Silvern) Formidable Fire 4-3
TheUncommonOne
Rare Cheep-Cheep (Golden) Ice Age 2-1
SMA4GoldCheep
Super-Rare Koopas (Golden) Bonus Land 10-3 and 10-8 are the only levels
TheRareOne

*The yellow koopa only appears in fortresses and castles

Unplayable Edit

Name Image
Peach
SMWPrincessPeachSprite

Items Edit

Name Image Value
Coin (Very Common) x1
Flying Red Coin (Common-Uncommon)
SMWbetacoin
x5
Yoshicoin (Rare)
Yoshee
x20

Worlds (Fortress/Castle Boss) - Levels (No include Fotresses/Castles) Edit

  1. Yoshi's Island (Reznor/Roy) - 6 levels
  2. Ice Age (Reznor/Lemmy) - 10 levels
  3. Chocolate Island (Reznor/Iggy) - 14 levels
  4. Formidable Fire (Reznor/Morton Koopa Jr.) - 18 levels
  5. Desert (Boom Boom/Ludwig von) - 22 levels
  6. Jungle (Boom Boom/Wendy O.) - 26 levels
  7. Crystal Mine (Boom Boom/Larry) - 20 levels
  8. Sky City (Boom Boom/Kevin Koopa) - 10 levels
  9. Magma Volcano (Bowser Jr./Bowser) - 12 levels
  10. Bonus Land (Reznor/Bowser Jr.) - 10 levels, Get al Yoshicoins in each world (Including this one) To unlock the level of respective world

New Bosses Edit

Kevin Koopa - Boss of castle #8, located in Sky City. He tries to hurt Mario spitting fireballs. Mario defeat Kevin when he break all the sufficient floor bricks to fall, or simply... use Hammer Mario. Theres a Yoshicoin in the top.

Items Edit

Item Name Description (Effect in level) Name of Mario Rarity Atacked by an enemy
Nothing N/A (Nothing, the same Small Mario) Mario/Small Mario N/A Lose a life
Super Mushroom Makes Mario Bigger (And Mario Can Break Blocks) Super Mario Common Becomes Small
Mini Mushroom Makes Mario Smaller (Can enter mini pipes) Mini Mario Uncommon Lose a life
1UP Mushroom +1 extra life (N/A) Depending Rare Depending
3UP Moon +3 extra lifes (N/A) Depending Super-Rare Depending
Fire Flower An upgrade of Super Mushroom (Can Shoot Fire) Fire Mario Uncommon Becomes Small
Magic Feather An upgrade of Fire Flower (Mario can fly, hold x and run distance to fly) Cape Mario Rare Becomes Small
Ice Flower An upgrade of Magic Feather, the best item (Can Shoot Ice) Ice Mario The Rarest Object in the Entire Game (Legendary) Becomes Small
Hammer Mario Mario can shoot Hammers, useful in Castles Hammer Mario Super-Rare Becomes Small
Star Invincible depending the character Invincible Mario Uncommon The enemy dies

No-Yoshi Levels Edit

Every fortress and castle levels have the no-Yoshi sign (Exception: Yoshi's Island ones)

SMWNoYoshi2

No-Yoshi sign

Upgrade Rank Edit

  1. Super Mario
  2. Fire Mario
  3. Cape Mario
  4. Ice Mario

Trivia Edit