Mario Kart: Switch Up! is an upcoming game, releasing on the Nintendo Switch. This is the second Mario Kart game to be released for the Switch, as Mario Kart 8 Deluxe was a port of Mario Kart 8. This game returns the Two-Player per Kart format, from Mario Kart: Double Dash!! as a separate mode and you can switch between items during races and during Battle Mode.
Gameplay and ModesEdit
Switch Pro Controller
|Select||Left Stick||Left Stick (L) / Right Stick (R)|
|Confirm||A Button||Right Arrow (Down)|
|Cancel||B Button||Down Arrow (Left)|
Switch Pro Controller
|Accelerate / Rocket Start (press and hold when the countdown shows 2 before the race starts)||A Button||Right Button (Down)|
|Brake/reverse||B Button||Down Button (Left)|
|Steer||Left Stick/Tilt Controller||Analog Stick/Tilt Controller|
|Hop / drift||ZR Button||SR Button|
|Trick||ZR Button/Flick Controller (bar Handheld Mode)||SR Button/Flick Controller|
|Use item / stop item roulette / honk||ZL Button||SL Button|
|Pause / Resume||+ Button||- / + Button|
|Display/remove TV Map||- Button||Push Analog Stick|
|Home Menu||Home Button||Home Button|
|Rear view||X Buttom||Up Button (Right)|
|Boost Button (Rocket Missile only)||Y Button||Left Button (Up)|
Like past installments, Grand Prix works the same way. 50cc, 100cc and 150cc are available by default, with Mirror and 200cc being unlocked by 150cc and by unlocking all characters, respectively. The Flower Cup and Banana Cup become default cups, something that never happened since Mario Kart Wii.
Point management works similar to Mario Kart: Double Dash!!, except that racers above 3rd place get 2 extras (2nd) and 3 more (1st). Below is a chart of the point spread comparison between these nine games:
|Point Spread Comparisons (GP)|
|Super Mario Kart|
Mario Kart 64
Mario Kart: Super Circuit
|Mario Kart: Double Dash!!|
Mario Kart DS
|Mario Kart Wii||15||12||10||8||7||6||5||4||3||2||1||0|
|Mario Kart 7||10||8||6||5||4||3||2||1||-||-||-||-|
|Mario Kart 8||15||12||10||9||8||7||6||5||4||3||2||1|
|Mario Kart: Switch Up!||15||12||10||8||6||4||3||2||1||0||-||-|
| Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race music|
Yellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)
Normal bg signifies losing results, losing music; - means not available
In Super Mario Kart, and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly three times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. In Mario Kart: Double Dash to Mario Kart: Switch Up!, the Grand Prix normally goes forth.
Time Trial mode lets the player complete a selected course in the fastest time possible. Among the other features, in addition to viewing ghost data, players can upload their own ghost data to their friends, which other players can download. In addition, beating one of Nintendo's Staff Ghosts in a race earns the player a racing costume for the Miis. Leaderboards as seen in Mario Kart Wii and Mario Kart 8 also return.
Versus (for two to four players) allows racers to select their characters and karts, and compete among themselves on the tracks. There ae now new battle stages, with returning ones. Additionally, there are some versus options found in the Option menu to change the mode's gameplay:
- Number of Laps: The number of laps set over all tracks, ranging from one to nine. If one lap is chosen, the beginning of the race will start as a Final Lap with Final Lap fanfare music.
- Items: The variety of items given to the racers can be changed to:
- Recommended: Default way in obtaining certain item by racer's place.
- Basic: Powerful items like lightning bolts or stars are rarely obtainable.
- Frantic: Items such as Bananas and Green Shells are absent.
- None: No items to use at all.
- Difficulty: The difficulty level that the CPU racers can be changed to:
- Beginner The same difficulty in 50cc.
- Intermediate: The same difficulty in 100cc.
- Advanced: The same difficulty in 150cc.
- Professional: The same difficulty in Mirror Mode. (Unlocked after Mirror Mode is unlocked)
- Expert: The same difficulty in 200cc. (Unlocked after 200cc is unlocked)
Battle Mode features the usual all-new separate arenas (while featuring old ones), influencing the Battle Mode from Double Dash!! and Mario Kart DS. For the first time, the time limit is optional in Local Play (the timer is set to 3 minutes in Online Matches). This way, Battle matches can last longer than usual. Also for the first time, some battle mdoe need to be unlocked. There are 5 battle modes that can be played, that are all from Mario Kart 8 Deluxe, which are:
- Balloon Battle: The classic mode where players use items to pop opponents' balloons or steal them in order to score points. This mode now uses the last man standing set-up of Super Mario Kart, Mario Kart DS, and Mario Kart 8, rather than the point-based set-up seen in Mario Kart Wii and Mario Kart 7.
- Renegade Roundup: A mode (returning from Mario Kart 8 Deluxe) in the vein of "cops and robbers", with the racers being divided into two teams. One team, known as "The Authorities", has to use Potted Piranha Plants (which are permanently attached to the front of their vehicle and only serve to capture the opposing team; they do not operate like the regular item) in order to attack and capture players from the other team, known as "The Renegades". Captured Renegades are placed into one of several jail cells floating above various points on the stage. Remaining Renegades can free their teammates by driving over a key switch placed below the jail cells. The Renegades win if at least one member is still running free when time runs out, and the Authorities win if all of the Renegades get captured. All Authority team members also temporarily lose their ability to capture after being hit by an item and Renegades receive a speed boost when they are freed from the cells.
- Bob-omb Blast: A returning mode from Mario Kart: Double Dash!!, in which players attack one another using Bob-ombs to score points and can carry up to 10 Bob-ombs. This version follows all of the same rules as Balloon Battle, the difference being that every Item Box gives the player one Bob-omb, and Double Item Boxes yield two Bob-ombs.
- Coin Runners: Originating in Mario Kart Wii, this mode was last seen in Mario Kart 8 Deluxe. Players must collect Coins scattered across the course in order to have the most by the end of the match. Plays more akin to the Mario Kart Wii version of the mode, with players having no limit to the amount of coins they can collect, as opposed to the 10-coin limit in the Mario Kart 7 version.
- Shine Thief: Another returning mode from Mario Kart: Double Dash!!, one player must retrieve a Shine Sprite and keep hold of it for about 20 seconds, while the opponents use items against whoever has the Shine to force that player to drop it. The driver holding the shine sprite has a slightly reduced top speed.
- Find AJ: A new battle mode in the vein of Find Blooper in a Box mission from Mario and AJ: The Duel. The players are split into two teams with their AJ Cardboards. The captain and co-captain karts have to use items to crash the cardboards. The three pilot karts have to use Mushrooms, Triple Mushrooms and Stars to help the captain and co-captain karts crash the cardboards. If one team crashes the cardboard, the team reveals AJ and wins the match. It's part of the commmercial promotion of the game and it can be unlocked by playing every Battle Mode styles 5 times each.
The two player-per-kart format from Double Dash!! returns, as a separate mode, which can be changed, before choosing a main mode or during the Option menu. Differences from Double Dash!! include the ability to switch items between players (Co-Op play, 2 to 4 players), the ability to do tricks and the availability to drive bikes and ATVs with two drivers on the same kart. This mode allows the player to play other modes, solo or with friends.
There are a total of 10 cups (5 nitro, 5 retro) in the game, with 40 tracks split into those cups.
Nitro Grand PrixEdit
Retro Grand PrixEdit
|3DS Maka Wuhu|
Wuhu Mountain Loop
|GBA Rainbow Road|
|Nitro Stages||Retro Stages|
|Bob-omb Factory||SNES Battle Course 2|
|Lakitu's Labyrinth||GBA Battle Course 4|
|Baby Bigtop||GCN Tilt-A-Kart*|
|Megadome||DS Tart Top|
|Flipside House||WII Funky Stadium|
|Hall of Fame||3DS Sherbet Rink|
|Comet Observatory*||NS Urchin Underpass*|
* = Unlockable
Since the return of the Two Player-per-Kart format from Double Dash!!, there are now four types of staff ghosts, both formats have Expert staff ghosts. Normal staff ghosts are set to 150cc, while Expert are set to 200cc.
150cc Staff Ghosts (Normal)Edit
Single Staff GhostsEdit
|Course||Staff Name||Country||Time||Character||Vehicle Combination|
|3DS Maka Wuhu||Yoshi||Hammer-Go||Monster||Rocket Missile|
|GBA Rainbow Road||Luma||Galaxy Comet||Roller||Parafoil|
Double Staff GhostsEdit
|Course||Staff Name||Country||Time||Character||Vehicle Combination|
|3DS Maka Wuhu||Yoshi||Hammer Bro.||Royal Viners||Monster||Rocket Missile|
|GBA Rainbow Road||Luma||Noki||Magikruiser||Roller||Parafoil|
200cc Staff Ghosts (Expert)Edit
Single Staff GhostsEdit
|Course||Staff Name||Country||Time||Character||Vehicle Combination|
|3DS Maka Wuhu||Dry Bowser||Bone Rattler||Spike Monster||Bowser Kite|
|GBA Rainbow Road||Funky Kong||Flame Runner||Snakers||Rocket Missile|
Double Staff GhostsEdit
|Course||Staff Name||Country||Time||Character||Vehicle Combination|
|3DS Maka Wuhu||Dry Bowser||Bowser||Bone Rattler||Spike Monster||Bowser Kite|
|GBA Rainbow Road||Funky Kong||Rosalina||Flame Runner||Snakers||Rocket Missile|
There are a total of 34 playable characters in the game. 20 drivers are unlocked from the start and the rest need to be unlocked by different criteria.
Bolded denote unlockables. Italics denote newcomers.
- Feather: Toad, Toadette, Baby Mario, Baby Luigi, Baby Peach, Baby Daisy, Luma
- Light: Peach, Daisy, Yoshi, Birdo, Koopa Troopa, Paratroopa, Dixie Kong, Bowser Jr., Dry Bones, Shy Guy
- Medium: Mario, Luigi, Waluigi, Hammer Bro., Rosalina, Kamek, Noki, Diddy Kong
- Cruiser: Wiggler, Pianta, Wario, Dry Bowser, Kritter
- Heavy: Bowser, King K. Rool, Donkey Kong, Funky Kong
There are a total of 35 items in the game (most of them are returning, with some new ones making their debut in the series, main or overall).
- Absorbing Mushroom: When used, a color-vortex appears on the player, and the player is given the ability to steal an item from another player for a limited time. If the player hits another rival, the rival's item is transferred to the player.
- Black Shell: Unlike Red and Green Shells, it can only be fired straight and has a higher appearance rate. They explode upon impact of a wall, obstacle, or other racer, sending those caught in the blast soaring for a second.
- Crown: Makes the racer turn invincible for 10 seconds and turns all stats to max. This is the most rare item in the game as it has a 1% chance of appearing in every 20 races.
- Nifty Nine: Generates nine items (Absorbing Mushroom, Banana, Bob-omb, Boo, Fake Item Box, Green Shell, Mushroom, Red Shell and a Star) that circle around the player for them to use. (Exclusive to Single-Kart format.)
- Banana: Protects the player from incoming items, and spins out other racers that hit it.
- Banana Bunch: Function the same as Bananas, except that when a racer runs into the center of the Banana Bunch line when another player is carrying it, a sound effect will play and the player will get considerably slowed down.
- Bob-omb: Explodes after a short time when thrown or dropped, knocking over any kart in its blast radius.
- Boo: Unleashes Boo, who turns you invisible for a brief time, making you impervious to enemy attacks, and steals an opponent's item.
- Bullet Bill: Transforms the player into a Bullet Bill, rocketing through the track with auto-pilot, and providing invincibility from all terrain and items.
- Fake Item Box: This item imitates an Item Box, but is colored red and has an upside down question mark. It causes opponents to flip over once hit. Unlike past games, it can now block item attacks.
- Feather: A Feather allows the user to perform a high jump, high enough to make shortcuts normally impossible and to sail over obstacles and other racers. (Exclusive to Battle Mode)
- Golden Mushroom: Provides the player's kart with continuous speed boosts for a short time.
- Green Shell: Travels in a straight line and knocks over a kart it hits.
- Lightning: Causes all opponents to drop their items, shrink, and drive slowly for a short time.
- Mushroom: Provides the player's kart with a small speed boost.
- Piranha Plant: Automatically chomps on obstacles and other racers, giving a short speed boost for each bite.
- Red Shell: Homes in on the closest kart in front of the player and knocks it over.
- Spiny Shell: Targets the racer in first place, knocking over all other karts in its path.
- Star: Provides the player invincibility from all terrain and items, and also giving a speed boost.
- Super Leaf: Gives the player's kart a tail that can be used to deflect items, knock over opponents and collect coins. The tail will disappear after a moment or if the player is hurt. (Exclusive to Battle Mode)
- Triple Green Shells: Three green shells that orbit the player's kart, protecting them from incoming attacks.
- Triple Mushrooms: Orbits the player's kart, providing them with three separate speed boosts.
- Triple Red Shells: Three red shells that orbit the player's kart, protecting them from incoming attacks.
Special Items (Character Exclusives)Edit
- Boomerang Flower: Can be thrown up to three times, hitting racers forward/backward and when it returns to its user after the first and second use. (Exclusive to Shy Guy, Wiggler, Kamek and Hammer Bro.)
- Bowser's Shell: A humongous shell shaped like Bowser's shell that acts like a Green Shell, going in a straight line, and bouncing around the track, destroying items and knocking over other karts, dropping their items onto the ground. It can be thrown forwards or backwards. Bowser's Shell tends to bounce from other special items, including Giant Bananas (though the Giant Banana gets destroyed in the process). It also appears like Dry Bowser's shell, every time it appears, whenever Dry Bowser or Dry Bones are playable. (Exclusive to Bowser, Bowser Jr., Dry Bowser and Dry Bones)
- Chain Chomp: A huge Chain Chomp is summoned and boosts the kart's speed frantically for a certain period of time, while the Chain Chomp knocks out other karts and drops their items onto the ground. After use, the Chain Chomp leaves the kart and goes following the path until it disappears. It has the same use as a Bullet Bill does in other Mario Kart games, except the Chain Chomp can be disconnected from the kart if the kart gets hit by any item. (Exclusive to Baby Mario, Baby Luigi, Baby Peach and Baby Daisy)
- Fire Flower: Allows the player to throw fireballs for a short time that cause other karts to spin out on impact. (Exclusive to Mario and Luigi)
- Giant Banana: Giant Bananas can be littered either forward or backward, staying on the road until a kart collides with it. Drivers will lose control, while the Giant Banana splits into three normal Bananas scattered into a triangle in that area. (Exclusive to Donkey Kong, Funky Kong, Diddy Kong and Dixie Kong)
- Hearts: A pair of hearts that will surround the kart, absorbing the impact of any item that collides with the kart except for Chain Chomps, Spiny Shells, Stars and Lightning. If used correctly, racers can absorb the item dropped on the road and use it against the other players; this includes most other Special Items. The Hearts have no time limit for use, though since there are only two Hearts only two items can be absorbed. If both characters are holding items when the Heart absorbs an item, the item will disappear. (Exclusive to Peach and Daisy)
- Mega Mushroom: The driver grows bigger, which allows them to squash other racers by running over them, making them lose their items and slow down for a moment. The Mega Mushroom makes the racer invincible to all attacks except those from Stars, Bullet Bills, and Bloopers. It allows the user destroy items and course obstacles and gives the driver a speed boost. In addition, the player can go off-road without suffering any effect of slowing down. The effect lasts for 7.5 seconds but will be ended prematurely if the player is hit by a Lightning Bolt. (Exclusive to Toad and Toadette)
- Pineapple Launcher (NEW): Originally Chunky Kong's weapon in Donkey Kong 64, the Pineapple Launcher is a wooden bazooka that shoots homing pineapples, though opponents can dodge it by jumping before it hits them. If used by a Kremling, two pineapples are shot instead of one. A player that gets hit by a pineapple will lose ten bananas. (Exclusive to King K. Rool and Kritter)
- Rainbow Star (NEW): A power-up that turns the racer completely invincible for a short time. After running for a while with this power-up active, the racer's top speed increases by 0.5. (Exclusive to Rosalina and Luma)
- Shine Sprite (NEW): Allows the player to give them 3 coins and gives them a speed boost. (Exclusive to Pianta and Noki)
- Super Horn: Emits a radial shockwave hitting racers, as well as destroying all obstacles, including the Spiny Shell. (Exclusive to Wario and Waluigi)
- Triple Black Shells (NEW): An arsenal of three black shells that can be used to knock other karts. If another character gets hit by a shell, the shell makes an explosion and spins out the hit player. If the character gets hit by another item while holding the Triple Shells, the character will lose all but one shell. Both characters can get either color of shells, depending on their current ranking. (Exclusive to Koopa Troopa and Paratroopa)
- Yoshi/Birdo Egg: A green (Yoshi) or pink (Birdo) egg. They work similarly to a Red Shell, chasing after a kart and knocking it out when collision occurs. After colliding, these eggs randomly let out three items that could be a Banana, Green Shell, Mushroom, Star, or Bob-omb. However, if an Egg takes too long to find a kart, the Egg will break apart but still let out three items. (Exclusive to Yoshi and Birdo)
There are 20 karts, 12 bikes, 8 ATVs (40 bodies in total), 11 sets of tires and 10 gliders available to use in the game. Like Mario Kart 7, players are allowed to customise their vehicles. Each kart has a single and double format.
The parts available are listed here in the order shown in the vehicle customization screen. Note that Italics are the PAL version name.
|Standard Kart||Determined||A standard kart with balanced stats, added to the racer's own stats.||No|
|Pipe Frame||Light||A classic kart that were used in the first three games and in recent games, with low speed and weight, but high handling and traction. It's considered the first sign of celebration.||Yes|
|Lightning Champ||Cruiser||Debuting in Arcade GP DX, this kart is fast and has good weight and acceleration, but weak speed.||No|
|Streamliner||Medium||Debuting in Mario Kart DS, this kart is fast and balanced, but has weak handling.||No|
|Royale||Cruiser||Debuting in Mario Kart DS, this kart is long and has good acceleration and weight, but lacks speed and handling.||No|
|Birthday Girl||Heavy||Debuting in Mario Kart 7, this kart is bulky and heavy, but lacks speed.||No|
|Turbo Birdo||Cruiser||Debuting in Double Dash!!, this kart rhymes three times of acceleration and speed, even weight.||No|
|Mash Run||Light||Debuting in Arcade GP 2, this kart is fast, but takes strong knockback.||No|
|Goo-Goo Buggy||Medium||Debuting in Double Dash!!, this kart is slow and light, but boosts long.||Yes|
|Rattle Buggy||Medium||Debuting in Double Dash!!, this kart is the same as the Goo-Goo Buggy, except it's a little faster.||Yes|
|Light||Debuting in Mario Kart Wii, this kart, while lacking handling and weight, can boost speed and the drifting.||Yes|
|Feather||Debuting in Mario Kart 8, this kart is light, so it's slow, but handles great and has good traction.||Yes|
|Wario Car||Heavy||Debuting in Double Dash!!, a well-known kart that is owned by Wario. He made speedy and heavy, but the starting boost is bad.||No|
|Country Winner||Heavy||Debuting in Double Dash!!, this kart is made out of DK's own barrels, making it surprising dealing big knockbacks and boosting the speed, lacking only acceleration.||No|
|Barrel Train||Medium||Debuting in Double Dash!!, this kart is "out of the ordinary" having decent acceleration and fast speed.||No|
|Medium||Debuting in Mario Kart Wii, this kart doesn't understand "weak" since handling, drifting and acceleration are strong.||No|
|Dry Bomber||Light||Debuting in Mario Kart DS, this kart is actually a tank, known for the snaking techinique. Though lacks speed and weight, it boosts handling and acceleration.||Yes|
|Galaxy Comet||Feather||Debuting in Arcade GP DX, this kart has been shrinked to fit the Luma species, making it the lightest body in the game, which could be bad. Despite that, acceleration and handling are top notch.||Yes|
|Parade Kart||Cruiser||Debuting in Double Dash!!, this kart is the second sign of celebration, having no bad/weak stats what-so-ever.||Yes|
|Gold Standard||Cruiser||The gold version of the standard kart, which is somehow heavier and faster, but still lacks of acceleration. It's considerd the first part of the last sign of celebration, being player-exclusive.||Yes|
|Standard Bike||Determined||A standard bike with higher acceleration and handling, but low weight and traction.||No|
|Yoshi Bike||Light||Debuting in Mario Kart 8, this bike drifts inside and lacks traction and weight, but boosts handling and acceleration.||No|
|Braid Drift (NEW)||Feather||A new-made bike that drifts on the outside and lacks weight, but boosts acceleration and speed.||No|
|Mask Trike (NEW)||Feather||A new-made bike that drifts on the outside and lacks weight, but boosts speed and handling.||Yes|
|Shell Draft (NEW)||Light||A new-made bike based on the Noki shell. It drifts on the inside and lacks weight but boosts acceleration and traction.||No|
|Purple Strike||Medium||Debuting in Arcade GP 2, this bike focuses on handling and speed better, than the starting acceleration.||No|
|Heavy||Debuting in Mario Kart Wii, this bike speeds like a rocket, drifting on the inside, but handles more difficult and drifts badly.||No|
|Croco Skidder (NEW)||Cruiser||A new-made bike based on the Kritters. This bike drifts fast and excellent for snaking, though lacks handling.||Yes|
|Cruiser||Debuting in Mario Kart Wii, this bike has inside drifts and is strong and speedy, but lacks acceleration and handling.||No|
|Hammer-Go (NEW)||Light||A new-made bike based on Hammer Bro. This bike has speed and good accelearion, but it's weight, drift and handling aren't as good as normal lightweight vehicles.||Yes|
|Magikruiser||Feather||Debuting in Mario Kart Wii, this bike is based on Kamek himself (or Magikoopa). Despite the flaws of weight and drift, the acceleration and handling are boosted to high standards.||Yes|
|Cruiser||Debuting in Mario Kart Wii, this bike is based on Rosalina. It drifts on the outside and has good weight and speed, but bad acceleration and handling.||Yes|
|Determined||A standard ATV with higher weight and traction, but low acceleration and handling.||No|
|Koopa Dasher||Light||Debuting in Double Dash!!, this is a kart that's been turned into an ATV, with strong acceleration, but decent speed and weight.||No|
|Para-Wing||Light||Debuting in Double Dash!!, this is a kart that's been turned into an ATV, with strong acceleration, but decent speed and weight.||No|
|Wild Wiggler||Cruiser||Debuting in Mario Kart 8, this is an ATV that's based on Wiggler having strong handling, but weak traction.||Yes|
|Tropic Runner (NEW)||Heavy||A new-made ATV based on the citizens of Isle Delfino, lacking handling, but boosting traction and speed.||No|
|Royal Viners (NEW)||Heavy||A new-made ATV based on King K. Rool himself, giving it speed and traction, which sacrifices some acceleration.||Yes|
|Dyno Buggy||Light||Debuting in Arcade GP DX, this mini ATV is a speedy little demon, but lacks weight.||No|
|Bone Rattler||Cruiser||Debuting in Mario Kart 8, this trike-like ATV is based on Dry Bowser himself. It strengthens weight and traction, but lacks acceleration.||Yes|
|A standard set of tires with balanced stats, added to the racer's own stats.||No|
|Roller||A tiny set of wheels with a small amount of weight and traction, but high acceleration and handling.||No|
|Slim||A set of tires that add pinches of speed and handling, but lack traction.||No|
|Slick||A set of tires that add the biggest stack of speed and the smallest stack of weight, but steals traction.||No|
|Sponge||A small set of wheels that are lightweight and slow speed, but boost acceleration and traction.||No|
|A loose set of tires which subtract points of speed and weight, but strengthens traction and acceleration.||No|
|Monster||A tight set of tires which boost weight and traction, but hinder handling and acceleration.||No|
|Snakers (NEW)||A set of tires that rely on the ability of snaking. It improves drift and speed, but lacks acceleration and speed.||Yes|
|Spike Monster (NEW)||A large set of tires that have the ability to spin-out players in anti-gravity. It improves weight and traction, but lacks the acceleration.||Yes|
|Stone (NEW)||A slow set of wheels that squish the racers every time a racer lands on another racer. It improves weight, but lacks speed and drifting.||Yes|
|A more valuable set of tires with balanced stats, added to the racer's own stats. It's considered the second part of the last sign of celebration, being player-exclusive.||Yes|
|Super Glider||A standard glider with no effects on stats, retaining the MK8 design.||No|
|Peach Parasol||Debuting in Mario Kart 7, this is a glider based on Peach's Parasol. It only weakens weight, but boosting the acceleration.||No|
|Flower Glider||Debuting in Mario Kart 7, this is a glider based on a sunflower. It only weakens weight, but boosts speed and acceleration.||No|
|Parafoil||Debuting in Mario Kart 7, this is a glider that has weak effects on weight, but strong effects on speed.||No|
|Cloud Glider||Debuting in Mario Kart 8, this is the only glider with balloons. It only weakens weight and speed, but strengthens acceleration.||Yes|
|Wario Wing||Debuting in Mario Kart 8, this is a glider based on Wario. It doesn't effect the vehicle at all.||Yes|
|Waddle Wing||Debuting in Mario Kart 8, this is a glider based on a Waddle Wing. It can only build up speed while in the air, hindering itself with low acceleration.||Yes|
|Bowser Kite||Debuting in Mario Kart 8, this is a glider based on Bowser himself. It only weakens weight, but it can build up speed while in the air.||Yes|
|Rocket Missile (NEW)||A new-made glider that allows the racer to boost more from the glider. It will always strengthen the weight, speed and acceleration, being a player-exclusive part.||Yes|
|Gold Glider||A more valuable glider with no effects on stats, retaining the MK8 design. It's considered the last part of the last sign of celebration, being player-exclusive.||Yes|
Note that once it's unlocked, it's available in any format.
There are 14 unlockable racers. Most racers aren't unlocked through Grand Prix, but through Time Trials, Battle Mode and Online Matches.
- Shy Guy: Win 150cc Egg Cup with a 3-star ranking. (Any mode)
- Wiggler: Win 150cc Mushroom Cup with a 3-star ranking. (Any mode)
- Baby Mario:
- Baby Luigi:
- Baby Peach:
- Baby Daisy: Play Find AJ for first time.
- King K. Rool: Earn 500000 VR in Online races. (Any mode)
- Kritter: Beat all Normal Staff Ghosts in Time Trials. (Both modes)
- Dry Bowser: Earn 10000 VR in Online Battle Mode. (Any mode)
- Dry Bones: Earn 20000 VR ine Online Battle Mode. (Any mode)
- Hammer Bro: Win 150cc Flower Cup with a 3-star ranking. (Any mode)
- Kamek: Win 150cc Star Cup with a 3-star ranking. (Any mode)
- Rosalina: Win 150cc Special Cup with a 3-star ranking. (Any mode)
- Luma: Play Find AJ one time with every character.
Mirror Mode and 200cc are the only speed levels that need to be unlocked, while the Star, Special, Leaf and Lightning Cups also need to be unlocked.
- Star Cup: Win Egg Cup in respective speed levels. (Both modes)
- Special Cup: Win Star Cup in respective speed levels. (Both modes)
- Leaf Cup: Win Bell Cup in respective speed levels. (Both modes)
- Lightning Cup: Win Leaf Cup in respective speed levels. (Both modes)
- Mirror Mode: Get 3-star rankings in all 50cc to 150cc cups. (Both modes)
- 200cc Grand Prix: Get 3-star rankings in all 50cc to Mirror cups. (Both modes)
A vehicle part is unlocked by doing certain criteria, in Grand Prix, VS Races, Time Trials, Online Mode races and the Double Dash!! versions of the modes.
- Pipe Frame: Win all Grand Prix cups, in every speed. (Single Karts mode)
- Parade Kart: Win all Grand Prix cups, in every speed. (Double Dash!! mode)
- Gold Standard: Earn 100000 VR in Online races. (Both modes)
- Gold Tires: Beat all Expert Staff Ghosts in Time Trials. (Both modes)
- Gold Glider: Collect 100000 coins in VS races. (Both modes)
The only unlockable mode is the Battle mode, Find AJ. Once unlocked, it's available to select, but it's exclusive to teams, meaning it can't be played solo.
- Find AJ: Play every Battle Mode 5 times each. (Any mode)
- Whomp's Fortress: Unlock both Dry Bowser and Dry Bones. (Any mode)
- Comet Observatory: Unlock both Rosalina and Luma. (Any mode)
- GCN Tilit-A-Kart: Get 3-star rankings in all 150cc cups. (Any mode)
- NS Urchin Underpass: Have a completed save file of Splatoon 2 on your Nintendo Switch, or earn 250000 VR in Online races. (Any mode)
- Mission Mode was planned to return for Switch Up!, but got scrapped, due to the overcrowded game data.
- This is the first game since Mario Kart 8 Deluxe not to include the Mach Bike.